The second and exclusive mode was the Saturn Mode. You had three tracks and the choice to choose between a manual or automatic transmission. The first was the arcade mode, which mimicked the arcade game. Sure, it was very limited, but you weren’t getting kicked out at 11 p.m. Like other arcade games, such as Sega Rally and Virtua Fighter, you were getting the complete package of the arcade experience in your living room. There wasn’t much to the voices It came down to your crew chief and the announcer for specific things that happened. The sound effects boiled down to car sounds, like the engine and tires squealing. Even now, just the intro and its lyrics will have you possibly cracking a smile. Despite that, there was a charm to it and it added to what makes Daytona USA such a beloved title. The music was cheesy, quirky, and over the top. If anything marked this as a Sega game, it was the audio. Overall, it is what it is and for what the Saturn’s 3D capabilities were, it still holds up better than most. It was noticeable but didn’t bring the game down to unplayable levels. A lot of driving/racing games suffered from this. This was also an issue on the 3DO and PlayStation. Of course, you can’t discuss this version without talking about the draw distance. The car modeling was solid enough to look like NASCAR cars. There was some downgrade, which was a given for arcade ports at the time. Daytona USA is one of the better-looking games for the system overall. For being one of the very first Saturn games, they were good. Whenever discussed, the graphics are always mentioned. It’s rather basic stuff for a mid-’90s game. Checkpoints gave you time bonuses as you barged your way to the front after starting in the rear. Like most Sega racers, you were racing against the clock. You got the feeling that a lot of care and detail were given here to make it stand out in that Sega kind of way. Daytona USA understood how to do things a bit better. The premise was to drive several laps and try to make sure your car didn’t spin around or crash and take serious damage. In a way, the game was more of a follow up to Virtua Racing. It was a good alternative if you wanted to play more than just Sega Rally and Ridge Racer on PlayStation. However, if you could get past the graphical output, it was still competent and playable. Daytona USA was Sega’s big arcade port, but it fell a little flat in terms of expectations. The Saturn really stumbled out of the gate with its surprise launch in May of 1995, and it was a hard sell to justify spending $400 without much to show off. Genre: Racing Developer: AM2 Publisher: Sega Ent.
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